That simply means, you MUST put our community and its members in front of all non members.
COMMUNITY FIRST, TEAM FIRST or you wont be a member.
Here are some other common sense rules that stem from that:
If a member is looking for players to form a group, DO NOT EVER say you are busy because you are already in a group "about to start". ALWAYS help our members and NEVER let them pug a group!
To help a non-member over a BT member will result in removal from our community.
Do not ever release private information from our chat areas to ANYONE. This includes other BT members (Ex: Officers giving info to non-officers and but not limited to, info given to a member from an officer and that member talking with other members about that information). To do so will mean removal from the community. Anything talked about over Blood Tithings voice comms, in-game guild chat, forums or PM between members, is meant to stay there.
We are a mature, professional community. We DO NOT ever verbally attack a member, steal from a member, cheat a member, overly smack talk, use racisim at anytime or say things to intentionally hurt the feelings of others. Act in a mature, professional manner and let your actions show the other gaming communities what Blood Tithings is all about.
Most Importantly, .
Voice Comms (Teamspeak 3)
We hold strongly to the belief that communication is key to achieving victory!
(All apply to every member of BT, even Officers and the Co9)
While on the server DO NOT:
Scream into the mic just to scream.
Play music over your mic.
Use any kind of soundboard.
Use racisim of any kind!
Talk politics, religion or anything prone to heated debates.
Ask/beg for any kind of admin powers.
Advertise for any other community, guild, clan, league or group.
Keep in mind:
Being logged in will allow you to see who is really online. Since we span over multiple games, it sometimes appears that nobody is playing (i.e. I log into DCUO and it says 0 members logged in). We are in fact playing other games. Not all the games we play are listed due to few members playing them but our comms show what game our members are in.
We aren't forcing you:
No pressure. We don't want anyone to feel they are being forced to use voice comms. While it will greatly help organize groups for PvPing, raiding and other games, it is not demanded of you. At the same time, there is no rank progression without using voice comms. Any member not using comms can hold a rank no higher than Member.
We encourage users to actively log in and use our website and forums when they register an account. To keep your account active, be sure to log in and post within a month of your last post. Accounts may be permanently removed due to prolonged inactivity. Please use your account once you sign up! New Recruits who do not show any activity 30 days after signing up will be demoted.
Bugs/Cheats/Exploits/Combat Macros *
Blood Tithings is AGAINST the useage of bugs, exploits, cheats and macros.
Members will face:
1st offense: Warned
2nd offense: Removed PERMANENTLY from Blood Tithings.
You will not be able to petition later saying "But I've changed!". Do not use or discuss or pass around macros*, bugs, exploits or cheats.
If you found a bug/exploit:
REPORT it to the gaming company or to a BT Officer
Give details as to how it happened.
Chain of Command
Blood Tithings is owned by ogsixer, following behind him banging coconuts together is Tef42.
ogsixer & Tef42 have complete authority over the BT Community in that they can and WILL make decisions for the community based on existing policies, past precedence, lessons learned over the years and most importantly from member feedback. Blood Tithings is modeled after ANY successful business, government or even military in that it has a chain of command, a method for feedback and someone at the top who is accountable for decisions made.
Our system is based on member feedback and member involvement. If bad decisions are made by us consistently (i.e. we don't apply community policies fairly or just do random stupid sh*t) all members are encouraged to exercise their ULTIMATE power and leave the community. That hardly ever happens so clearly we have a good system. Feedback sets policies. We enforce policies to keep the community fair, equal and honest to itself and all who come in contact with it. It DOESN'T work without it so MAKE SURE you post here if you have views and ideas you need factored in.
In short, make sure you get that feedback in!
Run game servers.
Create the rules.
Enforce all policies.
COUNCIL OF 9
Advises BT Owners.
Moderate game servers.
Operate the shops.
Report to the Co9.
Enforce the rules.
Moderate voice comms & the forums.
Report to the Officers.
Manage guild events/contests.
Recruit new members.
Members & Recruits
Report to your asigned Captain.
Character / Account Names
We have a rule about characters with names that we consider not to project the image we wish to present to the gaming community at large. We do review Recruit applications and reject ones that do not meet our standards.
We reject applications that are but not limited to:
Don't project the image we wish to have representing Blood Tithings as they wear our game tags.
The same basic rule applies to member alts and name changes. Simply because a person is accepted into the community does NOT entitle them to make a character with any name they wish or to change an existing character/account name to something against this rule and expect it to be given any of our Blood Tithings game tags.
Alts or name changes that project an image that an admin finds incompatible with the overall Blood Tithings image will not be admitted.
You can create/rename any character/account you wish, that is within the games rules, but characters/accounts that are not also compatible with our standards will not be admitted and/or removed from the community.
Character/account names that violate a games ToS, CoC or are deemed to project too immature, kiddie or moronic image will not be admitted.
This is a subjective call made by admins. If you think your name may not be approved, talk to an Officer before making it or just simply pick a new one. Additionally, special characters can be used in a character names. If you do use special characters, those characters may or may not be able to be invited to groups, player housing, etc. if the game doesn't recognize it. You have been warned.
In short: use good common sense when naming characters. Project the correct image for Blood Tithings at all times both through your actions & words and character names.
Get The Most Out of Your Guild
A core philosophy behind Blood Tithings is:
You get out of the community, what you put into the community.
Blood Tithings provides the FRAMEWORK for having a very long lasting and very successful and very fun gaming experience. Blood Tithings will try to provide hundreds of great people who want to be your friend and want to help you out. Membership in Blood Tithings doesn't magically impart deep friendships, trust, respect and a desire to take on your goals as their own, simply by joining. Blood Tithings provides the toolbox. What you do with the toolbox affects how successful the community is for you. But that process rests squarely with each and every one of you. It is NOT incumbent upon every veteran member to seek YOU out (although many do). It is incumbent on YOU to seek out others. They are all looking and watching to see if you really wish to be their friend and are willing to invest of yourself, in the same way every current veteran member has invested of themselves.
To do that, you need to:
Be a member long term.
Attend community events.
Cultivate friendships in the community.
Focus ALL efforts on making friends.
Typically when a person isn't doing the above things, it can and does manifest itself on the community voice comms OR in posts on the forums. Those comments and posts tend to be written from the standpoint of "Woe is me.. the community doesn't like me.. I might quit if nobody shows me they like me" over the weeks/months. You, as members, are dealing with a mature, adult community. That type of tantrum turns off adult and mature gamers alike. They don't respond to the "woe is me" syndrome and tend to stick by the "Ok, cya! Don't let the door hit you..." solution.
Blood Tithings members are looking for someone who is:
Shows a desire to be their friend.
Doesn't give up when the going gets tough.
Is clearly focused on having fun and making friends.
Cares about the success of the team.
Will remain a member long term.
If posts are made or comments said that seem to indicate some, many or all of those things are lacking, then the conclusion is quickly reached, subconsciously, that the person won't be here long term and therefore isn't worth investing more time and energy into, since their path diverges from the community and it's just a matter of time before they leave. Instead our members go seek those who walk the same path to invest themselves in. Because it really is an investment. Being a friend to someone isn't simply an on/off switch. It is a process, it has meaning and value to all involved. It takes work but that work results in great rewards for everyone.
I guarantee that IF you are properly focused on the above areas, IF you put in the effort, the community will respond. Blood Tithings is an outstanding community. BUT!!! you only get out of it what you put into it. If you do all those things, it is great!! If you don't, I'm sure it royally sucks. But the blame for it sucking isn't on the community. It is on the individual for not taking the necessary steps.
98% of all members have a positive, enjoyable, game enhancing experience in our community. Only 2% ever have issues/problems with the community and leave everyone in a toxic cloud of negativity. Nobody can successfully argue that the community is flawed and wrong and evil and unfriendly and doesn't care, when 98% are successful and only 2% are not.
So if you are one of those people who feels you aren't getting out of the community, what you should be. Then evaluate what was said above. Make the effort and you will see the rewards.
In games where 'raiding' is the end game content, Blood Tithings can sometimes end up in a mutually exclusive situation in the minds of some members. On the one hand, wanting to kill the end game content first.. the best.. the most often etc.. is a goal some have. On the other hand, some members want a stable community that will be around for years.. want to matter as a person and a member.. and want to build long term friendships are as important if not more so. Those two desires/goals lay at the root of this policy.
The First Goal
The desire to complete end game content first and more often than anyone else
This is a race that is almost always won by a power-gamer guild. Why? Because a power-gamer, by definition, has little life outside of gaming. They can be online, on a weeknight, from 7pm to 3am every night for days on end. They can crash all day to catch up on sleep. They can skip school or have a job where they can play from work. Often they have no one else who also requires some of their time. Their primary (or one of their primary) focuses is the game. As such, the power-gamer guild can toss tremendous amounts of man hours at a raid event in a relatively short amount of calendar time (i.e. over the course of the week they can push a lot of man hours at a target).
The trade off one gets with that type of guild is that in exchange for killing things sooner or more often, you lose:
Power-gamer guilds tend to burn hot and bright and fold.
They often implode violently or just cease to exist when the leader just up and quits the game.
There is no long term future in a power-gamer guild.
There are no 'old' power-gamer guilds that haven't reformed with new people and/or often new management, just keeping an old name, repeatedly.
Being Valued As A Member
Members of a PG guild are, for all intents and purposes, fresh meat to toss to the lion until it's tamed.
Most PGers hold no illusions that they are anything but fresh meat and they, in turn, use the guild for their purposes.
Members of a PG guild are 'valued' in so much as they are moving the team forward.
Friendship is irrelevant.
Like/dislike for rules is irrelevant.
Like/dislike of the loot system is irrelevant.
Be there.. raid.. don't complain.. and if you get mad and quit or burnout and quit, no one cares as you will be replaced within hours by someone else.
In every sense of the word, it is a chop shop. The way the PGer benefits in that environment is to treat the guild the same way and use it for his/her own purposes to squeeze as much out of it as they can before they move on. Since the PGers goal has nothing to do with friendship or long term membership, and only involves killing a mob first or often, that kind of mutual use/abuse works for those player types. It DOES NOT work for Blood TIthings.
The Second Goal
That of a stable community
Where you are valued as a member, where long term friendships are formed, those guilds don't often win the race for content. They can, if they are well run, still kill the same mobs and see the same places, but it takes longer to do so, as a general rule. That is because that type of community tends to attract more 'grown up' members who have lives, jobs, sig. others, families etc.. All of those things have demands on their time such that it just isn't feasible to be online every weeknight (or even a single weeknight, very often) from 7pm to 3am each week no matter the time zone.. or to login Fri night and log out Sun night nonstop. So in practical terms, that type of guild cannot throw as many man hours, in a given week, at a raid target as can a power-gamer community. So while they likely complete content in the same number of attempts, it takes longer to get those attempts completed.
The trade off in those types of communities is:
Last a lot longer than PGer communities.
They value the person, not the game target and therefore deeper, long term friendships can form.
There is a lot less turnover in this kind of community.. a lot more stability.. and a lot more opportunity to be appreciated, valued and to make friends.
Thus a mental conflict can arise when a person wants both things at once since they are mutually exclusive entities. You cannot foster a guild that values its members, builds friendship and offers long term stability if at the same time members are used like meat to feed the lion to achieve the lion tamers goal.
Blood Tithings is not, nor will it ever be, a power-gamer community.
We are a friend focused community and we will remain that way.
That doesn't mean we don't care about raiding and completing content. On the contrary, that is one of the reasons we all enjoy gaming. It does mean, however, that the team.. our friends.. each of the members.. is more important than the content. It does mean that the vast majority of the people that become members cannot be online from 7pm to 3am day in and day out and therefore that does mean there will be a lot of endgame content that we take more 'calendar time' to complete.
We aren't poor raiders or bad at the content. On the contrary, if you match up the amount of attempts it takes for us to complete something the first time it is right on par with a PG league and in some cases its better given the number of very smart people we have raiding with us. So we are very good raiders. It simply takes more calendar time to get the same number of attempts completed due to the fact that the vast majority of our members have lives.. have families.. have jobs and thus have regular, and more important, demands on their time.
Unfortunately not everyone fairly compares apples to apples and they equate taking more calendar time to complete content with being poorer raiders. The fact that Power-gamer guild Example1 took 20+ attempts to complete Paradox Wave(DCUO).. but did them all in 1 weekend.. and it takes us the same or less numbers of attempts, but done over 2 months, somehow mentally becomes turned into us sucking as raiders or us being less skilled players in the minds of some. That adds to the tension that comes from wanting your cake and wanting to eat it too (i.e. wanting to kill content first and the most but also wanting all the wonderful things Blood Tithings offers (like being a valued member, a long term stable community etc..)).
So why did I just write all that and what do I hope for us to get out of it?
Well I've had the above talk with several people and its amazing how once you explain it like that a light bulb goes on.. apples are compared to apples.. oranges are compared to oranges.. benefits are weighed against costs correctly.. and suddenly a lot of tension is removed. So the primary goal is that of education because getting us all on the same page can help solve a lot of tension.
I would like to end that tension once and for all for as many people as possible. We are what we are, as a community. Im very proud of all that we are. And I have no intention of ever changing what we are at our core. And clearly, given our extremely low turnover, nearly all of you like what we are and want that to continue.
But really at the end of the day, it all comes down to a personal choice. If completing content sooner than a PG guild.. or more often than a PG guild is the most important thing to you, then this isn't the community for you. If you do like raiding.. do want to complete content.. but also value those friendships, being valued as a member and being in a long term stable community, enjoy the social aspects and the team aspects of a community like ours then this is the place for you.
Assuming everyone who reads this makes that personal choice that being a member here is where they wish to be, then I ask one final thing to anyone this applies to: Let go of the tension and stress you are imposing upon yourself that you have to complete content sooner and more often than anyone else or you will end up stressed, upset and angered at the community. You know what we are about. You know the value we offer to you as a person and a player. And you know that means, as a trade off, that we will take more calendar time to complete endgame content than some Power-gamer groups do.
The alternative is you can become a piece of meat.. bend over, grab your ankles and hold on tight, and take whatever is given to you and say, "Thank you sir, may I have another?" and as your reward you can kill some mobs sooner and get some sparkly pixels for your character a bit earlier. You lose the stability (which may be a hidden bonus since you can be a lot of people's beotch then!).. you lose the friendships.. you lose your membership being valued.. your opinions and feelings being cared about.. and all the other benefits of being in Blood Tithings.. and you can become a piece of meat in a chop shop. That is what it takes to achieve that 'goal' of killing things in less calendar time or more often... but if that is worth the price.. more power to you.
(Only applies to non-guild group content and PUGs)
You can Need when:
Gear upgrade. Read the tool tipon the item to see if you can equip it and it is a real upgrade.
(DCUO Only) The first base item of that type for a Feat.
You can always greed. No matter what anyone says, you have the right to greed.
All of the above rules will be applied by the admin at their discretion and is subject to their interpretation not yours. In the end, if you think an act is unbecoming, it probably is. Rules are subject to change with or without notice.
* 3rd party programs only, in-game macros (i.e. WoW) is fine. Unless the game companies ToS or CoC prohibits the use of macros of any kind (i.e. DCUO).
† These rules were written for various MMORPGs but still apply to any and all games that BT plays.